1. Royal Flush
— ten through ace, all in the same suit. Nothing beats it in standard high-hand poker.
In Hold'em, you can make a royal flush using two hole cards, one hole card, or only the board. If the board itself is a royal flush, all players still in the hand at showdown tie. Holding another card of that suit cannot improve it.
2. Straight Flush
— five consecutive cards of the same suit. Compare the top card to determine which straight flush is higher.
An ace can be high in A-K-Q-J-10 or low in A-2-3-4-5. It cannot connect the two ends: Q-K-A-2-3 is not a straight. A five-high straight flush is the lowest straight flush.
3. Four of a Kind (Quads)
— four cards of one rank and a fifth card, the kicker.
Compare the four matching cards first, then the kicker if needed. When all four matching cards are on the board, a hole card improves the kicker only if it is higher than the board's fifth card. On Q-Q-Q-Q-A, everyone plays the ace kicker and ties.
4. Full House (Boat)
— three of one rank and two of another.
Compare the three-of-a-kind rank first, then the pair. Kings full of twos beats queens full of aces: the higher pair cannot overcome lower trips.
On
K♠
K♥
8♦
8♣
3♠
, a player with
K♦
Q♣
makes kings full of eights. A player with
8♥
J♣
makes eights full of kings and loses. Both have a full house, but the kings are the higher three-of-a-kind rank.
5. Flush
— five cards of one suit that are not consecutive. If they are consecutive, the hand is a straight flush and ranks much higher.
Compare all five ranks, highest to lowest, until one differs. For example,
beats
. These are two standalone five-card examples, not two hands on a shared Hold'em board.
By contrast,
beats
: the first hand is a straight flush, so its category beats an ordinary ace-high flush.
The nut flush is the highest possible ordinary flush on a particular board. If the ace of that suit is on the board, the king may be the key hole card. A nut flush can still lose to a straight flush, a full house, or quads. With four suited board cards, compare the players' best five-card hands rather than assuming the highest suited hole card wins the pot.
6. Straight
— five consecutive ranks, not all of the same suit. Only the top rank determines the straight's strength; there is no extra kicker.
A-K-Q-J-10 (Broadway) is the highest straight. A-2-3-4-5 (the wheel) is five-high and the lowest. Two players making the same straight tie, even if one has a higher unused hole card.
7. Three of a Kind (Set or Trips)
— three cards of one rank and two kickers. Compare the three matching cards, then each kicker from highest to lowest.
In Hold'em, a set uses a pocket pair and one matching board card. Trips usually means one hole card matching a pair on the board. These have the same hand-ranking category; the distinction describes how you made the hand. A set is not automatically stronger than trips of a higher rank.
8. Two Pair
— two different pairs and one kicker. Compare the higher pair, then the lower pair, then the kicker. Aces and threes beats kings and queens.
On
,
Q♥
J♣
and
Q♦
10♣
both play the board's A-A-9-9-K and split the pot. Neither player's queen replaces the king. But
A♦
2♣
makes a full house, while
K♥
Q♣
makes higher two pair, aces and kings. The board does not force every player to have the same hand.
A board pair can also
counterfeit your lower pair. With
6♠
7♥
on
6♦
7♣
2♠
9♥
9♣
, your best five become 9-9-7-7-6. An opponent with
8♠
8♦
wins with 9-9-8-8-7. Always rebuild the best five after each new board card.
9. One Pair
— two cards of one rank and three kickers.
Compare the pair first, then all three kickers in descending order. A higher hole card only helps if it belongs in the best five. If the board supplies three higher kickers, a low hole-card kicker does not play.
10. High Card
— no pair, straight, or flush. Compare all five ranks from highest to lowest.
Ace-high beats king-high, but two ace-high hands need further comparison. A-K-9-7-4 beats A-Q-J-8-6 because the second card, king, beats queen. Calling both hands "ace-high" does not make them a tie.