Poker Starting Hands Chart: Which to Play

The poker starting hands chart explained: which of the 169 hands to play, how position changes everything, and a free chart to drill ranges.

TryBluff Team · 2026-05-26

Most losing players lose before the flop. Not because of a bad beat — because they played a hand they should have folded, from a seat where it was never profitable. Get your starting hands right and you fix the single biggest leak in amateur poker before a community card is ever dealt.

This guide is the coach's version of the starting hands chart: not just which hands are good, but why, and from where. Use the interactive chart on this page to see every range light up by position, then drill it until it's automatic.

The 169 starting hands, explained

There are 1,326 possible two-card combinations in Texas Hold'em, but only 169 distinct starting hand types — because suits don't matter before the flop (A♠K♠ plays the same as A♥K♥). That's why every starting hands chart is a 13×13 grid:

Coach's note: suited matters less than beginners think. A♠K♠ is only ~2.5% more equity than A♥K♦ — suitedness is a tiebreaker, not a license to play trash. K♠2♠ is still a fold.

The best starting hands (the tiers that matter)

You don't need to memorize 169 hands. You need to know which tier a hand lives in. Here's the system every winning player uses:

Tier Example hands What to do
1 — Premium AA, KK, QQ, AKs, AKo Raise and re-raise for value from any seat
2 — Strong JJ, TT, AQs, AJs, KQs Open from almost anywhere; play fast
3 — Playable 99–77, ATs, KJs, QJs, suited broadways Open from middle/late position
4 — Speculative small pairs, suited connectors (e.g. 7♠6♠), suited aces Late position or cheap multiway pots only
5 — Fold offsuit junk (J♣4♦, 9♠2♥, K♥3♣) Fold — yes, even "but it's a King"

The top of this list is tiny: only about the top 2.5% of all hands are true premiums. That alone tells you most hands are folds.

Why position changes everything

Here is the lesson that separates winning players from everyone else: a starting hand is not good or bad. It is good or bad from a seat.

Acting last is a permanent edge — you see what everyone does before you decide. So the later your position, the wider you can profitably open:

The interactive chart on this page shows exactly this — toggle a position and watch the grid light up "like a sunrise" from UTG to Button. That asymmetry is position, drawn. For why acting last is worth so much (and the win rate of every seat), see poker positions explained.

Simple math: how many hands should you play?

You don't need a solver to get this right. Two simple numbers do most of the work:

The combo math (so you know what's "rare"): every pair is 6 combos, every suited hand is 4 combos, every offsuit hand is 12 combos. That's why you're dealt a pocket pair only ~6% of the time and exactly AA just 1 in 221 hands — premiums are supposed to feel rare. Don't force the action waiting for them.

And the position rule of thumb: tight when you're first to act, loose when you're last. If you only remember one thing, open tight from early position and steal wide from the button. That single habit beats most low-stakes players.

Adjusting for the action in front of you

The chart shows opening ranges (you're first in). Adjust when there's already action:

The chart is a baseline — adjust to the player

Here's the most important thing a chart can't tell you: who you're up against. The chart is the GTO baseline — the correct play against a stranger you have no reads on. The moment you have a read, the read wins. The same A♠ J♦ that's a marginal button open is a profitable 3-bet against someone opening 40% of hands, and a fold against a nit who only opens the top 10%.

How to deviate once you've watched a few orbits:

The rule of thumb: the chart is your default, not a law. Once you have a read, the read overrides the chart. That deviation has a name — exploitative play — and at low stakes it's where most of your win rate actually comes from. See the GTO vs exploitative breakdown for how to balance the two.

Cash games vs tournaments

The chart is your baseline for both. The main difference: in tournaments, as stacks get short (under ~15–20 big blinds), starting hands collapse into a simpler push/fold decision — pairs, aces, and big broadways shove; most else folds. In cash games, deeper stacks mean playable suited and connected hands keep more value because the implied payoff when you hit is bigger. See poker tournament strategy and poker cash game strategy for the deeper frameworks.

How to drill starting hands until they're automatic

Reading a chart isn't the same as knowing it under pressure. Build the reflex:

  1. Drill the ranges interactively. Our free preflop charts in the GTO Trainer let you test position-by-position until the grid is muscle memory.
  2. Take the lesson. The interactive Starting Hand Selection lesson in the Academy walks you through the tiers with quizzes and real scenarios.
  3. Pressure-test yourself. Don't peek at the chart mid-hand — decide, then check. Track where you're leaking.

Common starting-hand mistakes

For how hands rank in strength once you're at showdown (which is a different question from which to play preflop), see the poker hand rankings guide. For the full strategic picture, start at the poker strategy hub.

Frequently Asked Questions

What are the best starting hands in poker?

The premium starting hands are pocket aces (AA), kings (KK), queens (QQ), and ace-king (AKs/AKo). These make up only about the top 2.5% of all hands and can be raised for value from any position. Jacks, tens, AQ, and suited broadways form the next strong tier.

How many starting hands are there in Texas Hold'em?

There are 1,326 possible two-card combinations, but only 169 distinct starting hand types, because suits are interchangeable before the flop. That's why a starting hands chart is a 13×13 grid of pairs, suited hands, and offsuit hands.

How does position change which hands I should play?

The later you act, the more hands you can profitably play. From early position play only about the top 15% of hands; from the button you can open 45% or more, because acting last lets you see everyone's action before you decide. The same hand can be a clear fold UTG and a clear raise on the button.

Should I play suited hands more often?

Slightly, but don't overdo it. Being suited adds only about 2.5% equity — it's a tiebreaker, not a reason to play weak hands. K♠2♠ is still a fold; suited connectors like 7♠6♠ gain value mainly in late position or cheap multiway pots.

Is it bad to limp with my starting hand?

Usually, yes. Limping (just calling the big blind) surrenders initiative and invites multiple opponents to see a cheap flop where your hand can be outdrawn. With a hand worth playing, raise; with a hand not worth raising, fold.

How do I memorize a starting hands chart?

Learn the tiers, not all 169 hands, and drill the ranges by position interactively rather than rote-memorizing. The free preflop charts in the GTO Trainer and the Academy's Starting Hand Selection lesson turn the chart into reflex through repetition and quizzes.

Should I always follow a starting hands chart?

No. A chart shows the GTO baseline — the right play against a stranger you have no reads on. Once you've watched an opponent for a few orbits, adjust: open and 3-bet wider against loose players, tighten against nits, stop bluffing calling stations, and defend wider against habitual blind-stealers. The chart is your default, not a law — deviating with a read is called exploitative play, and it's where most of your win rate at low stakes comes from.