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Starting Hand Selection

Choose a hand you can play with a plan

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Does a cheap call make a weak hand worth playing?

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At a nine-handed $1/$2 cash table, you hold 9♣3♦. A call costs $2, but later decisions can cost much more. Start with the hand, your seat and the action.

What you’ll learn

  • Recognize strong, speculative and easily dominated hands
  • Adjust to your seat and any raise already made
  • Choose a reason to enter before paying

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The three-question starting-hand check

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1. Seat: How many players still act after me? Early position calls for more selectivity; the button can open more hands when everyone folds.

2. Action: Has someone raised? Opening an unopened pot and calling a strong raise need different hands.

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Open with a reason; respond with more care

Referenced activities and other examples are available in the interactive preview.

In an unopened ordinary cash-game pot, big pairs and strong broadway hands are natural raising candidates. Suited connectors and small pairs need more attention to seat, stacks and opponents.

A weak ace can make top pair and still lose to an ace with a higher kicker: domination. Being suited helps a hand; it does not rescue every weak hand.

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