Lesson overview
Note-Taking Systems
Turn one-off reads into a structured database you'll actually use
Read this introduction, then sign in to continue the full lesson and exercises.
Inside the full lesson
You said "I noticed villain checks turn with weak top pair" — and forgot it 4 hands later. What's the system that fixes this?
In the full lesson, you work through this scenario with interactive examples.
Most players take notes once, label them "aggressive" or "fish", and never read them again. The notes that change your win rate are structured — node-specific, action-specific, sized for re-reading at the table. This lesson is the template.
What you’ll learn
- The 4-field note format that survives a year of play
- Which observations are signal vs. noise
- How to retrieve a note in 5 seconds when you face the same villain
From the full lesson
The 4-field template
Referenced activities and other examples are available in the full lesson after sign-in.
Every note has the same shape. Predictability is the point.
• NODE — where in the hand tree the read fires • ACTION — what villain did (specific, with size) • RANGE TAG — what hands you think villain had / showed • EXPLOIT — what you'll do differently next time
From the full lesson
Signal vs. noise — what to write down
Referenced activities and other examples are available in the full lesson after sign-in.
Three categories of high-signal observations:
1. Surprising lines. Villain did something the population doesn't do. River check-raise from BB on a brick? Donk-overbet on the turn? Min-raise the flop after calling preflop OOP? Write it down.
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